跳至主要内容

博文

目前显示的是 四月, 2018的博文
V of War Dev Blog 3.  How to M ake a VR G ame With No M otion S ickness When we promoted the games to others, we were asked how we deal with the possible motion sickness in our game given the current VR game situation. Obviously, we are not just common VR game. Firstly, like we have mentioned before, V of war adopts a special VR operation style , in which the handles of VR are set as the control rocker as the mech. Pushing the handles forward to go forward, pushing backward to go backward, flip the handles to level up  etc. therefore, we recommend sitting on a chair while playing our game because that best simulates the situation of a mech. This operation style would mitigate the motion sickness. If you recall your experience while you are driving a car, you shall know what we are talking about. When you in a car, the buildings and scenes pass very quickly, but you won’t feel sick while you are in a car. V of War Operation toturial: In order to enhanc...