V of War Dev Blog No.4:Consideration About VR Movement and Control Mechanism Since the last blog was posted, it is been a long time. We throw ourselves into a mountain of work but I never forget I promiss to share our development progress with you. Today I am gonna talk more about the movement design which has been mentioned in the previous blog already. I bet you already knew the common movement of the VR games, teleportation and the control pad, you must have tried some game controls like these. And in V of War 1.0 version, we have explored developing different moving mechanisms. In the very beginning, we have designed two mechanisms for VR, one is the KAT running machine which you might have seen and attracted by during the VR exhibitions. We adopts the 16IK simulation system to reappear the actual action of the VR players. In the system, the headset is control of the direction, while the sensors on the feet are made for m...