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V of War Dev Blog No.4:Consideration About VR Movement and Control Mechanism Since the last blog was posted, it is been a long time. We throw ourselves into a mountain of work but I never forget I promiss to share our development progress with you. Today I am gonna talk more about the movement design which has been mentioned in the previous blog already. I bet you already knew the common movement of the VR games, teleportation and the control pad, you must have tried some game controls like these. And in V of War 1.0 version, we have explored developing different moving mechanisms.       In the very beginning, we have designed  two mechanisms  for VR, one is the KAT running machine which you might have seen and attracted by during the VR exhibitions. We adopts the 16IK simulation system to reappear the actual action of the VR players. In the system,  the headset is control of the direction, while the sensors on the feet are made for m...
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V of War Dev Blog 3.  How to M ake a VR G ame With No M otion S ickness When we promoted the games to others, we were asked how we deal with the possible motion sickness in our game given the current VR game situation. Obviously, we are not just common VR game. Firstly, like we have mentioned before, V of war adopts a special VR operation style , in which the handles of VR are set as the control rocker as the mech. Pushing the handles forward to go forward, pushing backward to go backward, flip the handles to level up  etc. therefore, we recommend sitting on a chair while playing our game because that best simulates the situation of a mech. This operation style would mitigate the motion sickness. If you recall your experience while you are driving a car, you shall know what we are talking about. When you in a car, the buildings and scenes pass very quickly, but you won’t feel sick while you are in a car. V of War Operation toturial: In order to enhanc...
V of War Dev Blog 2.  Let's Talk About Gameplay ---A Brand New Cross-platform Battle Royale That You Never Met Gameplay. In the previous posts we asked what kind of information that you might be interested in, the gameplay gained the most votes. Well that’s what we are going to show, since there are so many battle royale and VR games, I know that you wanna see something different. V of War Community Feedback The popularity of battle royale games is a chance for VR. Firstly, we have a game that drives the attention of players back to the PC (although mobile games are trendier so that a few company have made the mobile version of the battle royale). Secondly, the shooter games is the most suitable game type for VR equipment, thus VR could help bring the best experience for battle royale. We might be the first ones that managed to find the best proper way to play a VR battle royale game in the market. The KEY design of our gameplay would be the mech. The VR handle...
V of War  Devblog 1.  A L ong Journey Before We Finally Start It’s a long time since last time I purposed the dev blog thing. I didn’t know where to start because that was a long story inside. You may know that 2016 was called the first year of the VR era, I and my partners went together and want to do some business in VR. As the very forerunner in VR market, we have made some money and reputation with the help of the policy and the profit-making period of VR, and our company are growing bigger. Here we are, we moved into the greatest building in the Zhujiang New Town in Guangzhou. However, this is only the beginning   of our story. We NINED might be the first ones who are able to realize the commercialization of VR. And we have imagined that VR would be popular, maybe as popular as game consoles. However, the practice we did in the business scenario cannot be repeated in personal players, so we have to strike for another solution. Compare to other player...